Newest project: Chapel. It gets its own page!
My first try with zbrush is the first image here. The second is from an unwrapping/modular design test I'm doing. Basically making assets for unreal3 that snap together on the grid perfectly and have the textures move seamlessly. Its relatively low poly still this screen shot is from inside max. The third image is of a pillar I'm making for the building I'm working on above. The 4th image is a low poly ancient alleyway. It consists of only 6,800 tri's. The next image is it without lighting and the tri's overlayed. Everything unwrapped. Only 4 1024x1024 texture files. (no bump or normal mapping on this one)